To the Ministry's main lobby The Ministry Blog
concert setlists

25 July, 2008

What Kind of Dungeons & Dragons Character Would You Be?

It's been quite a while since I completed a LiveJournal-style 'What bra am I?' * meme questionnaire.  It's even more unexpected to have discovered one via Sal who, in his defence, observes that it's rather more substantial than the usual 3-5 questions (there are 129), and hence more substantive.  Maybe.

Apparently, my survey responses translate to:

True Neutral Elf Wizard/Sorcerer (3rd/2nd Level)

Ability Scores:
Strength- 11
Dexterity- 13
Constitution- 14
Intelligence- 16
Wisdom- 14
Charisma- 13

Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.

Race:
Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful.

Um. I'm 6'1", bearded, and 'hauntingly beautiful' would be something of a stretch. Anyway:
Primary Class:
Wizards
- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

Secondary Class:
Sorcerers
- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

The detailed results support the 'True Neutral' alignment assessment, with a slight bias towards Chaotic & Evil; hardly unexpected in a system which equates 'Good' with 'community-minded'.

Alignment:
Lawful Good (12)
Neutral Good (13)
Chaotic Good (13)
Lawful Neutral (17)
True Neutral (18)
Chaotic Neutral (18)
Lawful Evil (14)
Neutral Evil (15)
Chaotic Evil (15)

Law & Chaos:
Law (7)
Neutral (8)
Chaos (8)

Good & Evil:
Good (5)
Neutral (10)
Evil (7)

Race is marginal: 'Elf' by one point more than 'Human' (14 & 13 respectively), though with 'Half-Elf' close behind (11). Not 'Dwarf', 'Halfling' or 'Gnome' (8, 8 & 6), and definitely not 'Half-Orc' (4).

Character class is pretty unambiguous, certainly in terms of what I wouldn't be.

Barbarian (-4)
Bard (-6)
Cleric (-4)
Druid (0)
Fighter (-2)
Monk (-19)
Paladin (-23)
Ranger (0)
Rogue (4)
Sorcerer (6)
Wizard (6)
I wonder what the minimum scores for 'Monk' and 'Paladin' are....

For the record, when I played D&D in my teens (and it was 'Basic' D&D, not AD&D, so several of these alignment combinations, playable races and character classes are unfamiliar), I did tend to play Elves, though not particularly as magic-users.


*: Either you'll get the reference, or you won't. Either way, I can't help you. ;)

Comments

no-ooooooo! an elven weeezard!?!? *i* so wanted to be that!

*sulks*

Posted by Saltation at July 29, 2008 08:15 PM

>I wonder what the minimum scores for 'Monk' and 'Paladin' are....

-666

Posted by Saltation at July 29, 2008 08:15 PM
.
Site Home Tull Tour History Annotated Passion Play
.
Day in the life... Page design and original graphics © NRT, 2003